• Refer a friend, save $25

    Register for camp and invite friends! You'll earn a $25 credit for each new referral, and your friends save too!

    Register for camp and invite friends! You'll earn a $25 credit for each new referral, and your friends save too!

    Refer a friend and save $25. Your friend will save, too.

    Once you register for an online or on-campus program, you'll receive a unique Refer-a-Friend code that can be shared with up to ten friends. You'll earn a $25 credit for each new referral, and your friends will save, too!

    Please note:

    • Students you refer cannot have previously attended an online or on-campus program with iD Tech.
    • Referrals must be made prior to the date your friends' sessions start. 
    • New students must enter your unique Refer-a-Friend referral code at the time of registration.
    • Refer-a-Friend savings does not apply to Online Private Lessons.
  • Add a course, save $50

    Save $50 when you buy a second camp or course, whether it’s in another topic or for another child!

    Save $50 when you buy a second camp or course, whether it’s in another topic or for another child!

    Automatically save $50 when you add courses or siblings!
    Pay standard tuition for one student to attend a small-group program and receive $50 off for each additional course or sibling.
    Note: You have the flexibility to add additional courses and siblings at any time during the qualifying term. Your automatic savings will be applied, provided the same account is used for all purchases. Automatic savings do not apply to Online Private Lessons.

  • Register now, pay later

    Spread the cost of camp out over time with a payment plan. Get started today for as low as $250!

    Spread the cost of camp out over time with a payment plan. Get started today for as low as $250!

    Payment plans available, for as low as $250!

C++ Game Programming with Algorithms and AI - InstructionsC++ Game Programming with Algorithms and AI - Instructions

C++ Game Programming

Please note:

  • At this time, C++-based courses cannot be run on Chromebooks or iPads.

When installing software, please make sure you don’t install it on the Cloud (MacOS), or OneDrive (Windows). Install it directly to the computer for best performance.

Navigate to the appropriate section, depending on your Operating System:


 

test

 

Windows Computer Setup

The first thing you'll need is an IDE, on Windows you'll use Visual Studio.

  1. Go to the Visual Studio web page.
  2. Download the Visual Studio Community edition.
  3. Install Visual Studio, and select the Desktop development for C++ (There are other options for C++, but you won't need those for this course).
  4. If you don't have a Microsoft account, you'll need to create a free one and log in.
  5. When you can create a new project, select Console App (C++, Windows, Console), and you'll be ready to go!

For more information you can follow-along Microsoft’s tutorial for installing Visual Studio with C++ support.

SFML Setup

SFML can be set up at the end of the first day of camp, but we recommended setting this up outside of class time.

  1. Go to the SFML page.
  2. Download the "Visual C++ 15 (2017) - 64-bit" version.

On the first day of class, the instructor will spend time helping students activate and become familiar with the software.

 

test

 

Mac Computer Setup

On a Mac, you'll use Xcode for your C++ development. Xcode should already be set up to create C++ projects. Try to make a new console application using the C++ language in Xcode, if it works, then you've got everything you need. 

If you don't have Xcode:

  1. Download or update Xcode.
  2. Create a new project for a C++ console application.

If you can create a new C++ console application you'll be good to go!

SFML Setup

SFML can be set up at the end of the first day of camp, but note that it can take up to 15 minutes to run the terminal commands, so we recommended setting this up outside of class time.

  1. Open a terminal and run the command:
    • /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
  2. Then run the command:
    • brew install sfml

On the first day of class, the instructor will spend time helping students activate and become familiar with the software.