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Making Video Games and Equipment Better; Smarter

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The industry is fragmented between different types of gamers.  There are those who love the interactive experience, waving Wii wands, or relying on their Kinect to capture every movement.  And then there are others who just like to “veg out” opting for a less involved gaming experience that consists of sitting on a couch, controller in hand.

Games for these two groups differ dramatically, split between fun, group-based party games and more serious FPS Game Designs.

But with a new patent, it seems Sony is aiming to inject a little interactivity into its offerings.  How?  By providing a biometric PS3 controller equipped with sensors to measure muscle movements, heart rhythms, and skin moisture (or more scientifically, electro-muscular data, electro-cardio data, and galvanic skin resistance, respectively).


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It appears that the aim of the new controller is to provide a more immersive gaming experience, one where your mind triggers how the game will develop instead of having to wait for the game to unfold on its own.

In terms of how a game could use such a controller, Siliconera listed the following potential uses:

  • An increase in stress level could impact weapon accuracy and steadiness, making it more difficult to target an enemy.
  • Background music and scenery could change depending on the game player’s stress level.  Object brightness and clarity, and an enhanced zoom capabilities would represent a higher level of focus.
  • Gamers’ tense muscles could be used to withstand an attack or to charge up a shield.
  • Video game characters react based on how the gamer is feeling (a character that sweats when a player is nervous).

With all of this, who knows what Sony is plotting.  Either way, with this type of advancement, there’s no telling what you might be able to learn from the summer computer class of the near future.

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