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How to Make a Field Game – Part 4 of 4

students collaborating on coding project

Slightly abridged excerpt from Pete’s Guide to Working at Camp – Check out Part 1, Part 2 and Part 3!

Part 4 – The Secret 

Bad Games

Ready?

Your game will work no matter what. Yes, regardless of how crummy the game *actually* is, you will succeed.

The catch is that you can only play for 10 minutes. All that work for 10 lousy minutes!

Do not fret. Games need work and refinement to be perfect, if there is such a thing. Once you have completed the previous 3 steps and sewed them together into a tight little package, you need to test your product. Run the game and take note. You only have 10 minutes for the test.

Your players will follow instructions and attempt whatever you throw at them for a short period of time. Around the 10 minute mark is when the players will realize whether game is working or not. At this point, you need to cut it off – even if it is a great success. The goal is to leave the users wanting more.

Games that do not go well probably need a little more work. Keep trying to improve the game until you are satisfied with a 10-minute test. You can continue to use the same group, but do not overdue it!

…and Good Games

So you ran your first game and it went well. That is awesome! There are only a couple more steps before you can go around gloating about your achievement.

First, grab your notes and write up the rules so others can play. Be sure to write about your journey in this process. Did you have to refine the game? How many times did you change the rules? What story worked best?

The best outcome is for your game to live on, beyond the confines of your group. Try to make the game viral and continue tweaking and improving it. You will not make any money and perhaps you will not be recognized, but it is nice to know that something you made is making others happy.

Oh! Apparently I have more to say – Part 5 coming next week!