You may have heard that Facebook recently acquired Oculus VR, a company that develops virtual reality technology--specifically, the Oculus Rift headset. So, what's the big idea? And what are the implications for social gaming?
CNN was kind enough to give us the scoop here. Basically, Facebook has noted that the next tech wave will be dominated by wearable devices. Think Google Glass. Samsung Smartwatches. Wearables are reshaping the way we communicate and share our experiences with friends and family. But where does the Oculus Rift headset come into play?
[caption id="attachment_75313" align="alignnone" width="496"] Image from cnn.com[/caption]
Currently, the Oculus Rift headset is used for virtual reality gaming. According to Facebook CEO Mark Zuckerberg, "after games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home."
Sounds like the primary purpose will be to share real-time experiences amongst our social circles. It is yet to be determined if Facebook plans to integrate social functions into Oculus Rift games. If so, video game designers and developers will be in for a world of fun new challenges, as they work to marry game programming with social media.
Header image from forbes.com